#4159 Digital Synthesizer GUI
#4159 Digital Synthesizer GUI https://www.elektron.se/explore/digitakt-ii #4159 If I were to design a digital sound synthesizer with graphical input, what would be the "types" of sound that I should consider? Designing a digital synthesizer with a graphical interface opens up some fascinating "visual-to-audio" mapping possibilities. Since you are coming at this from a MAKER and software engineering perspective—and likely thinking about how to translate 2D or 3D input into signal parameters—you should consider categorizing your sound "types" by their underlying synthesis architecture. Here are the core types of sound generation that benefit most from a graphical input approach: 1. Geometric & Waveform (Subtractive/Additive) This is the "bread and butter" of synthesis. If your graphical input involves drawing lines or shapes, these are the most direct translations. Geometric Primitives: Mapping shapes (circles, squares, triangles) to standard...