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Showing posts with the label Fun Stuff

#4835 Coming Advancements of the Internet/W3

#4835 Coming Advancements of the Internet/W3 #4835  Internet since the 90s: post your business to the web, browser created to view the web data. search engine(s) created to find the data, social networks setup, AI chatbots become popular and useful. Describe 5 pending advancements 1. The Agentic, Machine-to-Machine Web The early web served human eyeballs reading HTML; the next iteration shifts from human-driven browsing to autonomous software agents communicating directly with other agents . Standardized open interoperability layers—such as the Model Context Protocol (MCP) and Agent-to-Agent (A2A) protocols—allow personal or enterprise agents to discover services, negotiate APIs, authenticate identities, and trigger complex transactions across disparate platforms without human micro-management. The primary consumer of web data transitions from a human clicking links to an autonomous agent executing workflows. 2. Generative Interfaces & Disappearing Websites Websites have hi...

#4825 Print-in-Place Flat-Pack or Kit Cards

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#4825 Print-in-Place Flat-Pack or Kit Cards #4825  Discuss 3D printed origami 3D printed origami bridges classical computational geometry with additive manufacturing, transforming flat or compact planar layouts into reconfigurable, deployable three-dimensional structures. By replacing traditional zero-thickness paper with real-world materials that possess finite thickness and mechanical stiffness, additive fabrication enables metamaterials, compliant mechanisms, and self-folding assemblies. Core Kinematic & Geometric Challenges Classical origami assumes zero-thickness sheets that deform solely along infinite, frictionless fold lines (creases) while leaving the facets completely rigid. Physical 3D prints introduce thickness ( t > 0 ), demanding specialized geometric adaptations: Thick-Panel Origami: If facets have finite thickness, simple folding leads to self-intersection and mechanical binding. Engineers compensate using: Offset Hinges & Axis-Shift: Shifting hing...